swtor thermonuclear fusion

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This fight is a true test of a group’s mettle as the first phase requires managing four bosses simultaneously: Dread Masters Bestia, Calphayus, Raptus, and Tyrans. Propulsion Round x 2 - Fire a specially compressed round, propelling you backward 20 meters and granting you immunity to controlling effects while propelled. Calphayus drops circles on the ground that not only reduce healing taken for players standing in them, but damage taken is reduced for any Dread Master inside them. (2 Piece Bonus) +2% Critical Rating Time is of the essence to revive them before the rest of the group topples over! This makes Plasma Grenade an instant cast and because of our “Thermonuclear” Tactical, the Gravity Vortex placed by the Grav Round spreads to all nearby enemies. (2 Piece Bonus) +2% Power Des pouvoirs comme la charge de propulsion / fuite propulsée peuvent emmagasiner … Demolition Round deals damage to all nearby targets that are affected by Gravity Vortex. Let’s test it out against a Flashpoint boss. Plasma Grenade / Fusion Missile spreads your Grav Round’s Gravity Vortex / Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex / Heat Signature. Instead of having to stay still and wait for the cast time, our Mercenary can quickly save their fellow healer. Sometimes PvP matches come down to the wire, where which team wins is anyone’s guess. Fusion thermonucléaire - Thermonuclear Fusion; Lance-fléchettes HP-5 - HP-5 Dart Device; Mitraille magnétique - Magnetized Shrapnel; Charges suralimentées - Energized Charges; Détonation enflammée - Flame Detonation; Carburant surchauffé - Superheated Fuel; Flagellation acide - Acid Lash; Fléchettes au Synox - Synox Shots Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. (6 Piece Bonus) Tech Override gets an additional charge. Complete SWTOR Arsenal Mercenary 6.0+ Guide (Damage, PvE only), suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! Instead of only hitting one target, it now hits all the enemies who are afflicted by Heat Signature because of our Tactical. Tactique de Mercenaire (Arsenal) ou de Commando (Artillerie), FQN: itm.​tactical.​sow.​mercenary.​arsenal.​burning_shot, Un missile de conception brevetée, développé à la demande de Mandalore l'Infernal. Thanks to our “Energized Charges” Tactical, this periodic onslaught continues for twice as long with extended duration of Supercharged Cell. Loaded to the brim with incendiary ordnance and perforating bolts, the Assault Specialist’s volleys and explosions add to the pandemonium - causing massive damage to their enemies.”. Changed in Patch 5.2 The War for Iokath. Thernal Nuclear Fusion: Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. More specifically, the first phase of the Dread Council boss fight. On the aft end of their silver bodies, they had four fins. De nouvelles décorations on fait leur apparition avec la mise à jour 4.0... et pas qu'un peu puisqu'il y en a prèsd'une centaine ! In lieu of a new ability, Commandos will receive two charges on their existing Propulsion Round ability. If you do not wish to follow this link, simply close this message. It would then adhere to any metallic object until it detonated. Les sources pour ces nouvelles décorations sont assez diverses : succès, nouveau pack, opérations, etc. (2 Piece Bonus) +2% Critical Rating Tracer Missile is immediately fired at an enemy near the center of the fray, afflicting them with Heat Signature. “Using the chaos of the battlefield to their advantage is the Assault Specialist Commando’s forte. New and Improved Opening Cinematic for the story of the Republic Trooper Class in SWTOR. Un missile de conception brevetée, développé à la demande de Mandalore l'Infernal.Tactique de Mercenaire (Arsenal) ou de Commando (Artillerie). Code de Sécurité: (qu'est-ce que c'est ?) Instead, let’s take a look at the viability of increased mobility for a healer in the upper echelon of content. When the ability is activated it will consume one charge, which will then recharge based on the ability’s recharge timer. Tous les livres sur Thermonuclear Fusion Power. The enemy team has quickly gained the upper hand. (6 Piece Bonus) Diversion heals all allies around you. 3,000 Tech Fragments + 1 million credits On top of that, our healer has turned an ability that reduces threat into another source of healing! Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. If you’re looking for a more AoE based Tactical however, I would go with Thermonuclear Fusion, as it buffs outgoing AoE damage and causes your Heatseeker Missiles to become an AoE when used correctly. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites, and the Star Wars: The Old Republic privacy policy does not apply to their information collection practices. 14 rue de Provigny 94236 Cachan cedex FRANCE Heures d'ouverture 08h30-12h30/13h30-17h30 “Taking advantage of the chaos they create is what the Innovative Ordnance Mercenary is all about. This is where the Running Rapid Restoration Tactical, and how it changes the Rapid Scan healing ability, comes in handy. As content gets harder, more is expected of a group’s healer, and Set Bonuses or Tacticals that increase the potency of healing abilities or the number of players they affect will be at the top of a lot of lists. Meanwhile, Raptus has a whirlwind attack capable of causing massive damage to any player caught in it, and Tyrans periodically pulls a random person to him. The name was descriptive of the process by which th… Whether it’s in the middle of a boss fight or in the heat of a PvP match, healers are the lifeline of their groups. Des statistiques intéressantes à connaître lors du choix de son serveur et de sa classe avant de commencer l'aventure ou au moment de faire un reroll avec l'arrivé du patch 1.2 et de l'héritage. Here we have a seasoned veteran that mainly plays Innovative Ordnance Mercenary. This page is not meant to keep you from following the link you've clicked on. These can be in the form of increased ability potency or an added effect. (4 Piece Bonus) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. Fortunately, we have just the thing with this Set Bonus and Tactical. In today’s article we’re showcasing the Mercenary and Commando Advanced Classes! However, you can also pick Weapon Expertise or Periodic Intensity if those … This is not a proc. Tactical: "Thermonuclear Fusion" Fusion Missile spreads your Tracer Missile's Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. A près d'un mois de la sortie de la 5.2, La bataille de Iokath, des précisions nous sont apportées sur le contenu qui sera ajouté avec cette mise à jour. De très nombreux exemples de phrases traduites contenant "une source illimitée" – Dictionnaire anglais-français et moteur de recherche de traductions anglaises. Demolition Round/Heatseeker Missiles also fires additional rounds to nearby targets affected by Gravity Vortex/Heat Signature. De très nombreux exemples de phrases traduites contenant "une énergie illimitée" – Dictionnaire anglais-français et moteur de recherche de traductions anglaises. Only a few abilities can normally grant a Supercharged stack, but because of the “Concentrated Fire” Set Bonus, there’s a 5% chance to build one from any damage source. “The Arsenal Mercenary specializes in distant attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. (4 Piece Bonus) Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Commando Disciplines: Combat Medic, Gunnery, and Assault Specialist. Contacter l'assistance en jeu. Thermonuclear Fusion. To go to this page, click the link below. Once Supercharged Cell wears off, it won’t be long until our Commando can use it again, starting this brutal cycle anew. ITER & Thermonuclear Fusion Power. Grav Round is immediately fired at an enemy near the center of the fray, afflicting them with Gravity Vortex. Tactique de Mercenaire ou de Commando, FQN: itm.​tactical.​sow.​mercenary.​cool_your_jets, Nous pouvons tout encaisser. 47 views | +0 today. Tactical: “Thermonuclear Fusion” Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. La salve de démolition / missiles thermoguidés tirent des missiles supplémentaires sur les cibles affectées par le vortex gravitationnel / signature thermique. To make things even more difficult, one of the typical opening abilities, Priming Shot, is still on cooldown. Voici d'abord le lien vers l'article de Juliaan pour indiquer quel composant est nécessaire à quoi. En savoir plus This makes Fusion Missile an instant cast and because of our “Thermonuclear” Tactical, the Heat Signature placed by the Tracer Missile spreads to all nearby enemies. The stage is now set for a huge amount of damage. Mercenary’s barrages of missiles, grenades, and weapon blasts cause lasting, destructive damage to all of their enemies.”. (4 Piece Bonus) Onboard AED becomes an instant-cast. The upcoming ‘Onslaught’ Expansion will introduce a lot of changes for each Class, including new abilities, Set Bonuses, and Tactical items. Connexion à SWTOR.COM. Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. This effect can only occur once every 10 seconds. Normally when a stack is gained, there is a slight damage increase overall, but thanks to the “Concentrated Fire” Set Bonus, our Commando’s critical chance is also increased by 10%! Fortunately, the combat resurrection ability Onboard AED is now an instant cast thanks to the Tech Medic Set Bonus. Once Supercharged Gas wears off, it won’t be long until our Mercenary can use it again, starting this brutal cycle anew. Let’s not forget that since this attack was completed within six seconds, our Set Bonus added an additional 10% armor penetration to all the damage. The “charge” system is something new that a handful of abilities will utilize once the ‘Onslaught’ Expansion launches. The group is extra cautious of their placement and maintains constant movement to prevent this from happening again. Time to bare their teeth with Supercharged Gas! SWTOR – GSH : Compétences d’équipage et les Prefabs. (6 Piece Bonus) Doing damage or healing an ally has a 5% chance to build a Supercharge can only happen once per 3 seconds. They’re smelling the proverbial blood in … All of this combined keeps the Operation group in a constant state of movement, our Commando included. In a lot of hands, from what I have seen, this spec has the output classified as mediocre due to the “clunky and/or boring sensation” it gives. By increasing mobility and versatility, our healer stands a much better chance of reacting to any situation the Dread Council can muster! All of these are used back-to-back, maximizing the periodic damage inflicted on the boss. “Just behind the front line, the Combat Medic Commando uses medical know-how and an array of tools to keep their allies in pristine fighting shape. While Tacticals also change how some abilities function, they come in the form of a new gear type. Set Bonuses are extra effects players can get for equipping a certain armor set. This effect can only occur once every 10 seconds. Let’s test it out against a Flashpoint boss. In lieu of a new ability, Mercenaries will receive two charges on their existing Rocket Out ability. Tacticals are slightly different from Set Bonuses. There’s also a hidden fourth source of periodic damage thanks to a nuance of Supercharged Cell: whileit’s active and Incendiary Round has been used, the next ranged attack on the target sets off a separate periodic damage burn. Calphayus drops circles on the ground that not only reduce healing taken for players standing in them, but damage taken is reduced for any Dread Master inside them. Vous n'avez pas de compte ? And look at that… Raptus just cut down the other healer with his spinning attack. (2 Piece Bonus) +2% Power This effect cannot occur more than once a minute. (4 Piece Bonus) Emergency Medical Probe becomes an instant-cast. This is a bit of a moot point if all the enemies just die quickly and you can skip this combo. Le sang-froid garantit la victoire. It’s important to make sure that this ability is being used on cooldown, provided that all relevant targets have Gravity Vortices. (6 Piece Bonus) Doing damage or healing an ally has a 5% chance to build a Supercharge. Instead of only hitting one target, it now hits all the enemies who are afflicted by Gravity Vortex because of our Tactical. De très nombreux exemples de phrases traduites contenant "source énergie illimitée" – Dictionnaire anglais-français et moteur de recherche de traductions anglaises. To help explain everything, we’re releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. Je suis Andurr, Jedi Gardien de la Section Wookiee XXI sur Battle Meditation et je viens vous proposer une explication en détails du craft à fournir pour le housing. They don’t want a new ability rotation or playstyle; they’d much prefer something that offers a passive change rather than an active one. Follow No tag on any scoop yet. (2 Piece Bonus) +2% Mastery While Tacticals also change how some abilities function, they come in the form of a new gear type. Fusion thermonucléaire. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. Time is of the essence! Our I.O. They don’t have actual stats on them like Power, Mastery, or Critical Rating; instead, they augment how an ability will function. Les missiles thermoguidés tirent des missiles supplémentaires sur les cibles à proximité affectées par votre signature thermique. Fortunately, they were able to activate their defensive abilities, but that has only bought them a few seconds at best. Amplifiers: Armor Penetration is pretty useful as a DPS buff and should be your top choice when picking amplifiers. (4 Piece Bonus) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. Thermonuclear Fusion makes Plasma Grenade/Fusion Missile spreads Grav Round’s Gravity Vortex/Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by Gravity Vortex/ Heat Signature. Fortunately, they were able to activate their defensive abilities, but that has only bought them a few seconds at best. Code de sécurité. Je suis abonné ou j'ai un problème avec mon compte Je ne suis pas abonné Signaler un bug REMARQUE : l'assistance de Star Wars: The Old Republic est uniquement disponible en anglais, en français et en allemand. But I am here to show that all of that is a lie and that th… Our Commando starts off business as usual, attacking the boss with a combination of abilities to build Supercharge stacks. More specifically, the first phase of the Dread Council boss fight. A varied array of kolto disbursement instruments provide the Bodyguard’s targets with protective shells and time-released infusions, offering safe haven in even the most hostile environments.”. The stage is now set for a huge amount of damage. If Propulsion Round is activated again, another charge would be depleted, but the recharge process for this charge won’t start until the previous one finishes. It is just a warning that you are about to leave this website. The enemy team has quickly gained the upper hand. The enemy team has quickly gained the upper hand. This item can be placed into the following container slots: Auctionable Binding Disassembleable Equippable Schematic, itm.​tactical.​sow.​mercenary.​arsenal.​hot_shot. Most nuclear weapons used a radioactive substance know… Sometimes PvP matches come down to the wire, where which team wins is anyone’s guess. Our Mercenary activates their hardest hitting ability, Heatseeker Missiles, but with a twist. While the synergy between Set Bonuses and Tacticals can change how someone plays, it might not be something everyone is interested in. On top of that, our healer has turned an ability that reduces threat into another source of healing! All of these are used back-to-back, maximizing the periodic damage inflicted on the boss. By increasing mobility and versatility, our healer stands a much better chance to react to any situation the Dread Council can muster! They don’t want a new ability rotation or playstyle; they’d much prefer something that offers a passive change rather than an active one. For example, Propulsion Round has two charges; once you activate the ability, there will be one charge left, and the other one will start to recharge. Petit rapport sur la situation actuelle de Star Wars, the Old Republic en terme de population & de répartition des classes. Tactique de Mercenaire ou de Commando, FQN: itm.​tactical.​sow.​mercenary.​power_cycle, Même le feu peut brûler. This effect cannot occur more than once a minute. (6 Piece Bonus) Chaff Flare heals all allies around you. One of the biggest hurdles teams often face is regaining the momentum of a match. Fusion Missile spreads your Tracer Missile's Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. For any tankier adds, this will increase your damage output SIGNIFICANTLY. Demolition Round / Heatseeker Missiles fires additional rounds to nearby targets affected by your Gravity Vortex / Heat Signature. Tactical: "Thermonuclear Fusion" Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. And look at that… Raptus just cut down the other healer with his spinning attack. Other times, one team decimates the other. With the Thermonuclear Fusion Tactical, Demolition Round becomes your most damaging AoE ability. Provided you have the thermonuclear Fusion tactical you need to open up with grav round > tech override > Plasma grenade > Demolition round or save those three for when the enemies group up a little. These can be in the form of increased ability potency or an added effect. The destruction capable by these weapons varied, but almost any nuclear missile could level a city. And it doesn’t stop there! Tactique de Mercenaire ou de Commando, FQN: itm.​tactical.​sow.​mercenary.​jettison, N'approchez pas ! Tactique de Mercenaire (Arsenal) ou de Commando (Artillerie), FQN: itm.​tactical.​sow.​mercenary.​arsenal.​priming_bolts. Thermonuclear Fusion: Trooper: Commando: Gunnery: Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. 83 votes, 53 comments. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex. Commençons avec un nouveau tiers d'équipement qui nous est dévoilé sur le forum officiel : Par Eric Musco Source. One of the biggest hurdles teams often face is regaining the momentum of a match. Fortunately, we have just the thing with this Set Bonus and Tactical. Normally when a stack is gained, there is a slight damage increase overall, but thanks to the “Concentrated Fire” Set Bonus, our Mercenary’s critical chance is also increased by 10%! Equip: Le missile à fusion étend la signature thermique de votre missile traçant aux cibles qu'il touche, pourvu qu'au moins une cible déjà affectée par votre signature thermique soit touchée. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex. Rocket Out x 2 - Jet backward 20 meters, gaining immunity to controlling effects while jetting. This flurry of rockets causes a lot more damage than the enemy team expected. SWTOR – 5.2 – Nouvel équipement de tiers 4. Binds to Legacy. Bondit 20 mètres en arrière, gagnant l’immunité contre les effets de contrôle pendant le bond. With their team’s back against the wall, our Arsenal Mercenary starts their counterattack with Power Surge, making the next ability that normally requires a cast time an instant cast. For example, Rocket Out has two charges; once you activate the ability, there will be one charge left, and the other one will start to recharge. With the new Set Bonus and Tactical combinations, Arsenal Mercenaries can hit hard before the enemy even sees it coming. A.S. Fusion thermonucléaire (Thermonuclear Fusion) La grenade à plasma / missile à fusion spread le vortex gravitationnel / signature thermique (passif de la salve gravitationnelle / missile traçant). Meanwhile, Raptus has a whirlwind attack capable of causing massive damage to any player caught in it, and Tyrans periodically pulls a random person to him. Stay tuned! This flurry of rounds causes a lot more damage than the enemy team expected. » - Victime anonyme With that crisis averted, both healers can go back to focusing on maintaining everyone’s health. Without a moment's hesitation our Commando uses their second charge of Tech Override granted by the “Notorious” Set Bonus. This fight is a true test of a group’s mettle as the first phase requires managing four bosses simultaneously: Dread Masters Bestia, Calphayus, Raptus, and Tyrans. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm.”. À la place, les commandos / mercenaires recevront deux charges de leur capacité existante charge de propulsion / fuite propulsée au niveau 72. A common tactic used to turn the tide is coming out of left field with a huge damage output, making the opposition flinch. Alongside an ability charge, Mercenaries will receive a bevy of Set Bonuses and Tactical items. Retour aux guides 4.0. In the next article of this “Day In The Life Of” series, we will cover Powertechs and Vanguards. Here we have a seasoned veteran that mainly plays Assault Specialist Commando. (4 Piece Bonus) Tech Override grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. With the four-piece Tech Medic Set Bonus, Chaff Flare becomes a more viable ability by healing everyone in its range. You will … If Rocket Out is activated again, another charge would be depleted, but the recharge process for this charge won’t start until the previous one finishes. Rapid Scan can be cast while moving and heals an additional 10%. I.O. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. Se lie à l'héritage. Cannot be used while immobilized or hindered. Time to bare their teeth with Supercharged Cell! They’re smelling the proverbial blood in the water as they try to finish off one of our Mercenary's teammates. Instead of having to stay still and wait for the cast time, our Commando can quickly save their fellow healer. I highly suggest using tech override to cast … Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Mercenary Disciplines: Bodyguard, Arsenal, and Innovative Ordnance. Tacticals are slightly different from Set Bonuses. Once ten stacks have been reached, the linchpin of our Commando’s increased damage output—Supercharged Cell—can be used, increasing the periodic damage of abilities by 10%. Fortunately, the combat resurrection ability, Emergency Medical Probe is now an instant cast thanks to the Tech Medic Set Bonus. The group is extra cautious of their placement and maintains constant movement to prevent this from happening again. Thanks to our “Energized Charges” Tactical, this periodic onslaught continues for twice as long with extended duration of Supercharged Gas. Commandos have three abilities that cause periodic damage: Incendiary Round, Plasma Grenade, and Serrated Bolt. De très nombreux exemples de phrases traduites contenant "source d'énergie illimitée" – Dictionnaire anglais-français et moteur de recherche de traductions anglaises. “The Gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. In a matter of seconds, the tables have been turned in favor of our Commando’s team. The thermal detonator was designed to be thrown by a creature, human, etc.planted in a specific location or on a specific vessel, or dropped by a vehicle. There’s no denying that Master Mode Operations are some of the hardest content in SWTOR, so as a real test for our healer, let’s place them in Master Mode Dread Palace. A common tactic used to turn the tide is coming out of left field with a huge damage output, making the opposition to flinch. Utilisation impossible en cas d’immobilisation ou de gêne. With this tactical equipped, not only is Medical Probe castable while moving, but it heals for an additional amount. Can only happen once per 3 seconds. The “charge” system is something new that a handful of abilities will utilize once the ‘Onslaught’ Expansion launches. Damage monitoring equipment and advanced kolto delivery systems allow the Combat Medic to maintain the offense’s forward momentum.”. Tactique de Mercenaire (Arsenal) ou de Commando (Artillerie), FQN: itm.​tactical.​sow.​mercenary.​arsenal.​hot_shot, « La culture Mando'a est fortement influencée par le concept de « l'épreuve du feu » ; plus le feu est chaud, plus l'arme qui en ressort est forte. S'identifier Votre propre saga Star Wars™ commence ici ! Alongside an ability charge, Commandos will receive a bevy of Set Bonuses and Tactical items. Without a moment's hesitation, our Mercenary uses their second charge of Power Surge granted by the “Notorious” Set Bonus. With this, it doesn’t take long for our seasoned Commando to reach their tenth and final stack. - Maître Jedi Gnost-Dural The bomb was detonated using nuclear fission. We’ve revealed the ability charge, discussed Set Bonuses and Tactical items, and painted a picture of how these two systems merge together to augment different styles of gameplay for Mercenaries and Commandos. Thermonuclear Fusion. All of this combined keeps the Operation group in a constant state of movement, our Mercenary included. (2 Piece Bonus) +2% Mastery With an arsenal of explosive and piercing munitions, the I.O. The duration of Supercharged Cell and Supercharged Burn are doubled. Many translated example sentences containing "une source illimitée" – English-French dictionary and search engine for English translations. Mercenaries have three abilities that cause periodic damage: Incendiary Missile, Fusion Missile, and Serrated Shot. 158k members in the swtor community. des choix déterminants . written for VULKK.com by Endonae (Satele Shan server) UP TO DATE FOR PATCH 6.1.2 INTRODUCTION Welcome to my 6.0 guide as for Arsenal! With this tactical equipped, not only is Rapid Scan castable while moving, but it heals for an additional amount. Tous nos guides sur Galactic Strongholds. There’s also a hidden fourth source of periodic damage thanks to a nuance of Supercharged Gas: while it’s active and Incendiary Missile has been used, the next ranged attack on the target sets off a separate periodic damage burn.

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